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Programming an OB
I am thinking about constructing an opening book repertoire when I have time this summer. I was thinking, instead of the pencil&paper file-folder method, of using some programming to impliment it, maybe with an ASCII graphics display showing the board and game tree: at critical move x connect an example game branch with corresponding analytic score and current state displayed. I would not be using an engine directly in a game. However, is this still a violation of GK's game rules, since I would be, technically, using the engine's analytic scores? Also, for those who have considered this before, is this a feasible program to construct using basic object oriented programming (the limit of my abilities)?
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I can't help you with the programming,
but I don't believe that what you are proposing is a GK rule violation if the preparation is done before an actual game position arises. It's basically comparable to having a computer analyzing a game you've already played and using the recommended move the next time the same opening comes up. Except in this case, you're feeding in proposed game positions as opposed to past positions. ws
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Chess openings online
-> www.eudesign.com The interface is a bit awkward but it does provide a fairly deep analysis for major lines.
Chessmaster 10th Edition has a wonderful open book section, allowing you to study a _TON_ of openings, some with comments. You can even quiz your self and add your openings/variations. That's the way I would go, if you are looking to expand your opening arsenal.