22 ( +1 | -1 )
With the exeption of castling, how many people move their rooks in the first 15 moves? Myself and most people seem to save them for endgame. Am I missing out by not using them earlier on in my game?
38 ( +1 | -1 )
rooks are mighty. look at the points-2 rooks are more valuable than a single queen. but only in the endgame. rooks find it difficult with the mass of pawns to do anything useful in attacking, but a good midlegame tacktic is to guard your center pawns with a rook. it works, and it helps to develop both your rooks in preparation for the end game.
7 ( +1 | -1 )
i don't know. i move knights and bishops more than rooks.
22 ( +1 | -1 )
I rad that in the opening a rook is worth less then a bishop/knight,in the middlegame a rook is worth about the same as a bishop/knight,and in the endgame a rook is worth more than a bishop /knight.
38 ( +1 | -1 )
The value of a rook..
just like any other piece, depends on the position.
Rooks are happy in open boards, controlling open and half-open files, attacking the enemy king's 7th rank ( especially with another rook or queen ), behind passed pawns, etc..
Rooks are unhappy in closed positions, where they are closed in by pawns or pieces and have no scope.
54 ( +1 | -1 )
Rooks opening role...
Rooks generally belong on open files... But in the opening, the files generally remain closed or are partially open... Therefore you have to consider placing your Rooks on files which will be opened later in the game... Another strategy, perhaps more appropriate in the opening, is to place your Rooks behind pawns you plan to advance early in the game... Using such big guns for mere support may seem like overkill, but later in the game the pawns can advance, and open up more space...
99 ( +1 | -1 )
Rooks *generally* become stronger as pieces leave the board. They are not very powerful in the opening, because other minor pieces can make threats against the rook and gain time--they suffer from a kind of power complex. Thus, rooks are most often not used until the endgame, and the most common type of endgame is undoubtedly a rook ending.
However, it all depends upon the position...for example, in the benko gambit, black often posts his rooks at b8 and a8 (and sometimes b8-b6-a6)where they exert pressure on the enemy pawns. In the King's Gambit a rook on f1 often participates in an attack against f7. The most striking of examples is probably the Budapest Gambit, where Black plays ...a5 and ...Ra8-a6-h6.
In short, you probably aren't missing anything by saving rooks until the endgame--that's what they're usually best for--but who knows, you might be.
52 ( +1 | -1 )
What does no happen stll plays 1ts role
*note some letters r jammed therefore an "1" replaces 1t)Seems to me that your m1ss1ng the sub1le11es 1n our great game.Just because ur not movng a 1oo1 for 1nstance doesnt mean 1t has no 1nfluence on the game.What does not happen 1s 1nfact as real as what does happen!! Also all p1eces has 3 types of value - the absolute value 1.3.3..5.9 and the day-value the 1nfluence 1t has to the game r1ght now. Somet1mes the day- value seems not to degrade to the absolute and a sacr1f1ce of mater1al must be made by the v1ct1m of the bold sold1er.
10 ( +1 | -1 )
not as if i understood that gunnarsamuelsson...
45 ( +1 | -1 )
There are no absolute rules in Chess. Sometimes the rooks get in action to soon in a game. There are many examples in magistral play. I don't want to use my humble games as examples, but if you see my last finished game you will note that I made castling in 20th move, and before that I move my queen's rook three times, two of wich was sacrifice offers. Hopefuly the game don't bore you. :-)
176 ( +1 | -1 )
Rooks belong on open files... We have all heard this on many occasions but, for some reason, few players are able to get the most out of these pieces... Rooks are very powerful, no doubt about it... But if that's true, why do they sit around doing nothing for so long?... The answer lies in the movement of the other pieces... A Knight just leaps over pawns and boom, it's active... A Bishop doesn't even have to move, the d-pawn lunges forward and suddenly the lazy c-1 Bishop is potroling the c1-h6 diagonal...
Rooks have a much harder time finding a way into the enemy position... However, when they do enter the battle, their enormous strength becomes obvious... Here are a few rules to follow while dealing with the thought of what to do with your Rook...
Rule #1... Your Rooks will be useless unless you can create an open file for their use...
Rule #2... An open file is only worth bothering with if a Rook can use it to penetrate into the enemy position... If no penetration points exist, the open file is useless...
Rule #3... Usually an open file won't be handed to you on a platter... It's your responsibility to crack open a file and turn your Rook into a reality...
Rule #4... An open file will often be equally contested by the opposing Rooks... This will usually lead to massive trades... Unfortunately, such things can't be avoided because stepping away from the open file would hand it over to the opponent...
Files, ranks, and diagonals act as pathways for your pieces, while squares act as homes... An entire plan can center around the domination of a file, or the creation of a waek square in the enemy camp...